Last week, I attended AMD’s Ryzen 9000 Tech Day in Los Angeles, delving into the details of the Zen 5 architecture and AMD’s upcoming CPUs. Amid discussions about architecture, a casual mention by Sebastien Nussbaum, the computing and graphics chief architect at AMD, about how AI could “dream up” future PC game lighting caught my attention.
Nussbaum’s vision of AI in the future, including concepts such as AI-generated lighting in PC games, sparked curiosity. To understand more about this potential future, I sat down with Chris Hall, senior director of software development at AMD, who shed light on the ongoing research and advancements in AI for game development.
Get your weekly breakdown of the technology behind PC gaming
The vision
Hall referenced OpenAI’s Sora as a significant technology to consider. Although not specifically designed for 3D environments, Sora’s capabilities, such as creating video from text prompts with proper object occlusion, hint at the potential for AI-driven advancements in gaming.
“[AI] requires a completely different mindset”
While the full implementation of AI-generated game elements like Sora is still a work in progress, the gaming industry, including AMD, is actively researching technologies to pave the way for such innovations.
This shift towards AI-driven game development requires a paradigm shift in the traditional graphics pipeline and significant research efforts to integrate AI seamlessly into various aspects of game development for enhanced visual quality.
Loving the mundane