At the State of Unreal keynote during GDC 2024, Unreal Engine unveiled exciting new features coming in the next update of its graphics engine. This update allows developers to create incredibly detailed environments and characters in real-time, pushing the boundaries of what was previously possible. The technology was demoed in an early preview of Marvel 1943: Rise of Hydra, showcasing the impressive capabilities.
The live demo revealed Unreal Engine’s cutting-edge features, including a live-in editor and a virtual camera. The scene set in a 1943 bridge environment showcased the engine’s ability to add intricate details in real-time, highlighting the power of the upcoming update.
Unreal Engine 5.4 introduces Nanite adaptive tessellation, enabling game developers to build authentic environments with unprecedented geometric detail. This update allows for dynamic adjustments in runtime, bringing elements like footprints, tire tracks, and special effects to life without excessive geometry.
The technology extends beyond ground details to include heterogeneous volumes, as demonstrated by smoke effects emanating from a burning barrel. This technique, combined with realistic lighting, creates film-quality visual effects that respond dynamically to lighting changes.
AI is playing a significant role in game development, paving the way for realistic AAA titles with advanced features like AI-driven dialogue and lifelike environments. Unreal Engine 5.4 offers a wealth of new tools and enhancements for developers, promising an exciting future for game development.
Further details about Unreal Engine 5.4 are expected to be unveiled in the coming months, with the first preview set for release in late April.