- Unity 6 has finally arrived after almost a decade since the last numerical upgrade to the game engine, Unity 5 in 2015. We interviewed Unity VP of product, Ryan Ellis, to discuss the latest game engine, the Runtime Fee, and more.
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Unity has been at the forefront of democratizing game development for almost 20 years, adapting to the ever-evolving industry. Unity 6 marks a significant return to form for the company, featuring a renewed commitment to developers.
In a conversation with Unity VP Ryan Ellis, it becomes clear that Unity 6 is more than just an upgrade – it represents a new chapter in the company’s relationship with its customers.
Unity faced backlash over the notorious Runtime Fee, leading to a company-wide restructure and the removal of the fee under new CEO Matthew Bromberg. The latest release, Unity 6, signifies a return to the basics and a focus on customer satisfaction.
Unity 6 introduces a range of new features like GPU Resident Drawer, Spatial-Temporal Post-Processing, and more, aimed at enhancing stability and performance. The new engine also boasts significant improvements for multiplayer games and addresses issues like ANRs on Android.
Mobile remains a key platform for Unity, with initiatives like the Fantasy Kingdom learning resource expanded to mobile to cater to the growing community of mobile creators.
Unity is also embracing web technology to reach players in new ways, including partnerships with Meta to deliver web games within other apps.
AI tools like Sentis and Sprite Enhancer bring new capabilities to Unity 6, emphasizing the importance of AI in enhancing gameplay experiences and aiding developers, not replacing them.
Overall, Unity 6 is focused on rebuilding trust with developers and reaffirming its commitment to the gaming industry. While Unity explores applications outside of gaming, video games remain at the core of the company’s mission and vision.