AMD’s FSR 3, a platform-agnostic feature, has been highly anticipated, but is currently only available in a limited number of titles. The absence of FSR 3 in Nightingale, for example, seems to have been due to integration issues leading to crashes, as revealed in a recent pre-launch update. The game’s developers mentioned that they are working on potential solutions for future updates, but advised players to utilize XeSS or DLSS as alternatives for the time being.
FSR 3’s adoption has been slower than anticipated, with only 13 games featuring the technology since its release in September of last year. This is in contrast to Nvidia’s DLSS 3, which has been integrated into 25 games in the same timeframe. Major titles such as Cyberpunk 2077 and Warhammer 40K: Darktide have also not yet implemented FSR 3 as promised.
FSR 3’s belated addition to the recently-announced Starfield was compounded by the fact that DLSS 3 was implemented before FSR 3. This highlights some of the challenges AMD is facing in promoting the technology as the premiere PC graphics solution.
Data from Nightingale’s crash reports suggest technical hurdles in implementing FSR 3, particularly for online multiplayer games, in contrast to the mostly offline single-player titles that have adopted FSR 3. This mirrors AMD’s previous experience with issues surrounding online titles, such as Anti-Lag+ being flagged by anti-cheat software in Counter-Strike 2.
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