For every video game that gets published, there are many that never reach the same success level. Robbie Singh, however, was determined to change that narrative.
A passionate creator and fan, Singh was shocked when Epic Games halted the development of its multiplayer online battle arena (MOBA) game Paragon. Instead of letting it fade away, Epic Games decided to open source the content. As a prominent creator, Singh seized the opportunity. Today, Omeda Studios, led by Singh, officially launches Predecessor on various platforms like PC, Xbox Series X/S, PlayStation 4, and PlayStation 5.
In 2020, amidst a hot trend in MOBAs, Epic Games attempted to launch Paragon against popular rivals like League of Legends. Singh, a newcomer to game development, fell in love with the game but was devastated by its cancellation. His community rallied behind him, leading to the acquisition of the game and years of development. Renamed Predecessor, the game entered open beta in March 2024, attracting over a million players.
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Since entering open beta, Omeda Studios has been diligently enhancing Predecessor based on community feedback, introducing new content and features like Ranked Mode, Brawl Mode, new Heroes Terra and Aurora, skins, and balance changes. The game, built on Paragon’s assets, underwent significant improvements to offer a fresh experience while staying true to its essence. Predecessor boasts unique gameplay combining MOBA core elements with third-person shooter mechanics, featuring over 35 playable characters, including 30 unique Heroes.
Predecessor stands out as the only Unreal Engine 5 MOBA, offering high-resolution graphics and cross-platform play for PC and consoles. Players can earn rewards like custom skins through in-game currency. Singh’s journey from inception to launch reflects a commitment to community-driven game development.
GamesBeat: How has the game progressed?
Robbie Singh: As we prepare for our 1.0 update on August 20, we’ve implemented numerous improvements based on community input. Having started in 2020, our journey has involved continuous iteration and collaboration with players to shape the game. We aim to enhance the new player experience and introduce exciting features, like the official launch on Xbox among other developments post-release.
GamesBeat: How much time has passed now for the project?
Singh: Officially initiated in 2020, the project encompasses about four years of dedicated effort. With two funding rounds totaling $22 million, our team has grown to around 90 members, working tirelessly over the past three years to bring our vision to life.