I loved Final Fantasy VII Remake, but Rebirth makes it look like a demo.
This is a bigger game in every way imaginable. It has more playable characters, many more places to visit, and a lot more to do (thanks to an incredible assortment of minigames).
Honestly, I didn’t think that a single-player Final Fantasy game of this scale was still possible. But here’s Rebirth, surpassing all of my expectations.
A whole new world
While Remake took place entirely in one large city, Rebirth has Cloud and company going out to the wider world. This means you visit a lot of places, each feeling unique and vibrant.
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Now, this is just the second part of trilogy, so you’re not going to every location that you might remember from the original Final Fantasy VII. But you’ll still have more than enough to see.
In fact, a seasoned Final Fantasy veteran like me is pretty sure that this is the most time he’s sunk into a first playthrough of a single-player game in the series (I don’t want to talk about how many hours of Final Fantasy XIV I’ve banked).
It’s a massive game, and it’s also a dense one. The world is split into several zones, each featuring at least one major town and a bunch of side objectives. Some of these will look familiar to anyone familiar with an Ubisoft open world game. Yes, there are towers. Now, if that has you rolling your eyes, keep in mind that this is mostly optional content. There is a staggering amount of optional content in the game thanks to all of these open world missions. And while climbing a tower might sound rote, I really did enjoy almost all of them, especially the larger sidequest chains.