Avowed represents a significant evolution for the Pillars of Eternity franchise, moving away from slow-paced, isometric CRPGs to a more action-packed first-person RPG set in the same universe. During a hands-on experience with the Gamescom build at an Xbox event in Los Angeles, it was evident that Avowed still maintains the core essence of Obsidian Entertainment.
The quest I played in Avowed showcased stunning visuals, exceptional writing, and a continued loyalty to the broader Pillars of Eternity series. The effort put into reimagining the game’s concept from a new perspective within the unexplored region of Eora called The Living Lands was evident. In an interview, art director Matthew Hansen shared insights on the approach taken by the team.
The hands-on demo of Avowed involved delving into a sidequest, a hallmark of the best RPGs. The experience within the dungeon searching for a lost expedition felt intimate and bespoke, showcasing a level of detail not seen in the previous Pillars of Eternity games. The combat in Avowed felt more aggressive and action-oriented, providing a fresh and engaging gameplay experience.
The narrative depth of Avowed was a pleasant surprise, with a dialogue system integrated with RPG stats, offering unique options that can significantly influence the narrative. The potential impact of choices made in both the main story and sidequests adds a layer of complexity to the adventure.
As Avowed prepares to launch on PC and Xbox Series X/S on February 18, 2025, the promise of intriguing locales, quests, and the potential for some unexpected surprises makes this upcoming release one to watch.