The Vision Pro: Looking at the Future of Extended Reality
In 2000, Paradox Press published the book “Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form,” by Scott McCloud. Following up on his 1993 work titled “Understanding Comics: The Invisible Art,” the second volume finds the medium at a crossroads. With the turn of the millennium came new technologies that threatened to upend print media. This included print media.
McCloud coined a few terms of his own in this work. Among the most influential is “infinite canvas,” which McCloud describes as follows:
There may never be a monitor as wide as Europe, yet a digital environment allows for infinite possibilities. In a digital environment with a 500 panel story, one could tell the tale vertically or horizontally
The Infinite Desktop
Over the past eight months, however, the term is creeping back into popular use through Apple. The company introduces the Vision Pro, a product that creates an infinite canvas for apps that scales beyond the boundaries of traditional displays and introduces a fully three-dimensional user interface controlled by a user’s eyes, hands, and voice. Apple’s visionary spatial computing initiative is an effort to go beyond the traditional monitor.
The Vision Pro: A Journey of Progress?
The challenges of the first-gen Vision Pro are many. As TV interviews about the product have revealed, many questions arise regarding the product’s success and ambition. The iPhone was not the first truly successful smartphone, but the