The #1ReasonToBe panel has a strong legacy at the Game Developers Conference. After a hiatus, the session made a return at this year’s GDC.
Featuring six women from various parts of the gaming world, this year’s panel delved into the stories of why they became game developers. These inspiring conversations took place at the recent online-only GDC.
The panelists included Laia Bee, Indrani Ganguly, Isabel Vásquez, Alexandra Marzuqa Giacaman, Aevee Bee, and Bahiyya Khan.
The #1ReasonToBe panel is an important part of highlighting women’s contributions in the gaming industry. It reflects the rich history and diversity movements that have shaped the modern game industry.
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Started in 2013 by Brenda Romero and Leigh Alexander, the #1ReasonToBe session aimed to bring visibility to the work and ambitions of women in the industry. Over the years, it evolved to include geographically diverse voices, providing a platform for underrepresented game developers worldwide.
In 2021, Laia Bee took the reins, organizing a session that combined the visions of its founders. Despite some setbacks, the session made a triumphant return this year, spearheaded by Bee.
Each panelist shared their unique journey in the gaming industry, resonating with audiences on various topics ranging from diversity and social impact to the challenges faced by women worldwide.
Laia Bee
Laia Bee shared her journey, highlighting the importance of visibility and diversity in the industry. Her efforts to bridge cultural divides and empower women globally were met with enthusiasm and support from the audience.
She emphasized the human stories behind video games, advocating for a more inclusive and compassionate industry that values the voices of women and underrepresented communities.
The panelists shared their inspiring stories, shedding light on the challenges and triumphs of being women in the game industry. Their resilience, creativity, and passion serve as a beacon of hope for future generations of aspiring game developers.